using UnityEngine;
using UnityEngine.Networking;

public class LinkActive : ItemData
{
	public string Link = "http://www.hardworkerstudio.com";

	public override void Pickup(GameObject character)
	{
		Application.OpenURL(Link);
		base.Pickup(character);
	}

	private void UNetVersion()
	{
	}

	public override bool OnSerialize(NetworkWriter writer, bool forceAll)
	{
		bool flag = base.OnSerialize(writer, forceAll);
		bool flag2 = default(bool);
		return flag2 | flag;
	}

	public override void OnDeserialize(NetworkReader reader, bool initialState)
	{
		base.OnDeserialize(reader, initialState);
	}
}
